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News 2017-10-30T19:31:45+00:00

PLAYER THANK YOU AND TRANSITION FAQ

Players in need of technical support and troubleshooting assistance: Please direct any and all inquiries to RockYou support.Playdom and RockYou thank our players for the overwhelming support you have offered regarding our joint decision to transition Mobile and Facebook versions of Words of Wonder, Gardens of Time and City Girl to RockYou. Your feedback is very much appreciated and we look forward to not only maintaining but exceeding the great experience that has made each of you such loyal and avid gamers over the last few years. Further, we want to respond to the key questions that arose over the transition and how we plan to maintain a consistent player experience for these games. How can players help? Facebook versions of Gardens of Time, Words of Wonder and City Girl: Our players control whether they can play the games after this transition! As a player you will be asked to provide Playdom [...]

By | May 1st, 2014|Categories: Games|1 Comment

PLAYERS OF GARDENS OF TIME, WORDS OF WONDER, AND CITY GIRL—WELCOME TO THE ROCKYOU COMMUNITY!

  Players in need of technical support and troubleshooting assistance: Please direct any and all inquiries to RockYou support.    Today I’m thrilled to welcome millions of players of several classic games to the RockYou player community. Over the next few months, the wonderful folks at Disney Interactive/Playdom will entrust us with the care and management of these three titles: ● Gardens of Time (Facebook and iOS): A popular and long-running hidden object game with a time travel storyline. ● Words of Wonder (Facebook and iOS): A fun word puzzle game with over a million players on Facebook alone. ● City Girl (Facebook): A social sim Gamezebo praised for having “good times and fun fashions for young socialites.” Read the news on Disney Interactive’s blog here. And if you love and play any of these games, let me make something very clear: RockYou loves these games too, we’re committed to running them, [...]

By | April 18th, 2014|Categories: Acquisitions, Games|0 Comments

PLAYERS OF ARMY ATTACK, CRAZY PENGUIN WARS, MILLIONAIRE CITY, AND ZOMBIE LANE: WELCOME TO ROCKYOU’S GROWING COMMUNITY OF WORLDWIDE GAMERS!

Today I’m happy to officially welcome players of four great games to the RockYou community: Army Attack: A turn-based strategy game nominated as “Social Networking Game of the Year” by the Academy of Interactive Arts & Science. Crazy Penguin Wars: A comical multiplayer action game with 625,000+ fans on Facebook. Millionaire City: A city-building business sim which Gamezebo described as “exceptionally good, easily on par with any casual city-building game.” Zombie Lane: A humorous role-playing action game with 500,000+ players on Facebook. All games were developed by our talented friends at Digital Chocolate, who transferred them to our care this week. Altogether, these titles have nearly a million players on Facebook alone, and I want each and every one of them to know this: RockYou is dedicated to managing and maintaining these games for as long as you keep playing them. As I explained in my last post, our vision [...]

By | April 16th, 2014|Categories: Acquisitions, Games|0 Comments

THE ROCKYOU SOLUTION TO GAMING’S ONE-HIT WONDER PROBLEM

by Lisa Marino CEO, RockYou The game industry is struggling with the perception that it’s a hit-driven, one-off business, dependent on megahit franchises that are very difficult to repeat. This belief is based on a long track record of one-hit wonders, making it difficult for game companies to succeed — either on the stock market, or over the long haul. RockYou has a solution to this challenge. To that end, we’ll soon be making several key acquisition and licensing announcements that are part of a strategy that has been working well for the company over the last 12 months. But right now, I’d like to explain the broader vision behind it: Life for Games Beyond the Megahit Very few games reach the megahit status of a FarmVille or a Candy Crush, and even blockbusters such as those decline over time, once continued spend to support new user acquisition becomes unprofitable. [...]

By | April 3rd, 2014|Categories: Advertising, Financial, Games|3 Comments
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